![]() ![]() I'm not even sure I am entirely comfortable with that (as the only gadget that has been made was Exploited and I believe that might be worth the final cost of 1 willpower = 1 experience.)Īny thoughts? At current I've house-ruled that it was the expenditure of a willpower point. ![]() Granted it is now portable and reliable (and in the case of an Exploited Gadget it is no longer a compromise roll) but that only seems to be a "good deal" with Exploited gadgets, and very hit-and-miss with Embedded gadgets (as they offer very little risk in their use already).Īny thoughts? At current I've house-ruled that it was the expenditure of a willpower point. This seems awkward when you're getting a lesser form of an ability that you already possess. RAW it seems to suggest that all gadgets cost the expenditure of a willpower dot (which the player will then have to restore with 1 experience). However the book goes into far greater depth with the concept of spending a willpower dot here.Īnother problem is that the creation of a gadget costing a willpower dot doesn't seem to differentiate between Embedded or Exploited gadgets. Should he fail to do so, the Installed power will wither away, vanishing by the end of the scene." This would be simple enough if not for the fact that on the later pages under pacts, that a Soul Pact requires a willpower dot expenditure also. the creator must expend a dot of Willpower to cement the gadget into reality. In the Demon: The Descent book it states that, ". My players noticed something a little bit off about creating gadgets.
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